Campaign Game number 2 has been rolled up an played! We rolled the Cleanse Scenario which means the only thing that counts is killing stuff!
So the Chaos army took a bit different army this time around. Plague Marines and Havocs made the list again in addition to some normal choices likes regular CSM and Cultists. The new additions included a unit of Khorne Berzerkers, a decked out Predator, Chaos Spawn, and some Chosen in a Rhino. The only HQ choice taken was a Lord
The Eldar took a drastically different army comprised mostly of Pathfinders. The Eldar did have a big squad of Dire Avengers led by Prince Yuriel mounted in a GravTank and Ilrik the Sniper of Doom. The Eldar force was rounded out with some Warp Spiders, a few Guardian Heavy Weapon platforms, and a Wraithlord.


Here is the initial setup of the Chaos forces.
Turn 1:
Eldar went 1st and the Pathfinders in the forward ruins shot at the Havocs only to cause a single casualty. The remaining Havocs and the Predator responded to pound the ruins with fire. Poor cover saves resulted in 3 dead Pathfinders.
Turn 2:
The Warp Spiders arrive, although a little out of position in the deep Chaos left flank. The Pathfinders try to snipe the Chaos Lord but fail to cause any wounds. The Wraithlord fires and manages to KIA a Chaos Spawn. Yuriel and his DIre Avenger routine unload to help support the Pathfinders. The Chaos firepower from the Havocs and Predator manage to kill 2 more Pathfinders that moved up the woods in the center. Chosen move in close to the ruins to set up for a charge. The Chaos Spawn manage to make it into close combat with the Pathfinders in the woods. They eat 3 but manage to miss the last one who flees.

Prince Yuriel rolls up to support some of the Pathfinders in a forward position.
Turn 3:
More Pathfinders show up the forward ruins from reserve. The Dire Avengers, Yuriel, and the Pathfinders manage to take down 4 Chosen but they pass their morale test. The Warp spiders unleash spinny death at the cultists holding down the left flank. The Warp Spiders then charge in to finish the job and cause the Cultists to break. The Warp Spiders catch and destroy them! 2 victory points to the Eldar! 1 for the destroyed unit and 1 for 1st Blood.
Chaos responds by turning the advancing Khorne Berzerkers around to finish off the Warp Spiders with bolt pistol fire. The Chosen Rhino chases down the Pathfinder fleeing from the Spawn and gets a Havoc Rocket delivered in its lap. The Chosen get into close combat with the Pathfinders in the ruins, win the combat but fail to break them. Chaos picks up 2 victory points.

Warp Spiders appear and shred/liquefy a unit of Cultists.
Turn 4:
Prince Yuriel turns his attention to the Choas center and charges in the Chaos Marnies and their Lord. The Wraithlord joins in on the melee! Eldar shooting does soften up the CSM squad with the Lord but does not do much else. The assault phase however, leads to more dead Traitor Marines. Yuriel accepts the challenge form the Chaos Lord. Yuriel cuts down the Lord with ease! 2 more victory points to the Eldar. The Dire Avengers and Wraithlord finish off the rest of the Marines. 1 more victory point to the Eldar. The Pathfinders in the Ruins and the Chosen battle some more and the Pathfinders loose 2 more but stay in the fight.
Chaos turn all its firepower on the Dire Avenger squad with Prince Yuriel with the exception of the Plague Marines who move into charge range of the Wraithlord. Yuriels unit gets beat up and kill 3 Dire Avengers and manage to wound Yuriel twice. Meanwhile the Plague Marines charge the Wraithlord while the Spawn charge in to melee between the Pathefinders and Chosen. The Plague Marines manage to wound the Wraithlord 7 times thanks to poison attack of their plague knives. The Wraithlord fails its saves and drops and awards a victory point. The Spawn and Chosen finish off some Pathfinders and Ilik the Hunter for 2 more victory points.The game is tied at 5.

The Chosen are Flanked!
Turn 5:
The Eldar manage to damage and immobilize the Rhino with some good shots from the GravTank and the last group of Pathfinders. Mortars kills a few Khorne Berzerkers. Yuriel decides to grab his last 2 Dire Avengers and hop into the Wave Serpent.
The Chaos Chosen and Spawn get into combat with the last Pathfinder unit in the ruins and kill all of them for another victory point.
Turn 5 ends and we roll to see if we play another turn. Die comes a 1!!! Game Over! Chaos comes back to win 6 to 5.
Conclusions:
Poor John had some of the worst die rolls ever! He rolled nothing but 1’s all day when rolling cover saves and his Pathfinders could not roll a 6 to get a rending hit almost all game. The VPs made the game feel a lot closer than it did playing. The Eldar pack a huge punch but need to duck and weave with their fleet ability to avoid getting hit. The Chaos Spawn were in my opinion the MVPs of the game. They took out 3 squads of Pathfinders and Ilik with a little help from the Chosen. Not bad for a bunch of snaggletooth mutants!